A New Threat: Developing New Enemies (Part 2)(Game Dev Day 44)
Objective: Make the Rammer enemy face the player during the chase mechanic.
While the enemy is functionally working, I wanted to clean it up so it looked less goofy.
By adding the following code, we can define a rotation value that will force the enemies to look at the player’s current position.
Currently, that is all that is planned for this enemy type. Spawn management and the Rammer’s Speed stat may need tweaking moving forward, but as I have other enemies planned I do not want to overload the kit of any one enemy.
Next I will be implementing the Bomber, who will fly through and place Mines into the playing field.