Animating Damage on Sprites — Tracking Damage in Unity

A damaged spot on the player.
Inside of the PlayerController C# script.
These two “if” statements will turn the damaged visuals on as we lose health.
Some nice extra visual feedback!

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Jack Leavey

Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!