Animating GameObjects in Unity (Game Dev Day 55)

Animating the UI buttons and message allows for a seamless transition into a menu.
The final timeline. The UI elements begin their fade in at the 5:46 mark (bottom row).
Each button is a unique object, and the top text is also separate.
Ignore the “Fade” object for now.
How to open a new Timeline Animation Track.
Placing the canvas into the track.
The bottom row shows the two timestamp as two diamonds near the end of the cutscene.



Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Jack Leavey

Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!