Animating GameObjects in Unity (Game Dev Day 55)

Animating the UI buttons and message allows for a seamless transition into a menu.
The final timeline. The UI elements begin their fade in at the 5:46 mark (bottom row).
Each button is a unique object, and the top text is also separate.
Ignore the “Fade” object for now.
How to open a new Timeline Animation Track.
Placing the canvas into the track.
The bottom row shows the two timestamp as two diamonds near the end of the cutscene.

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Jack Leavey

Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!