Avoiding Overpowered Gameplay — Time Limits on Powerups.
Let’s take a look at the triple shot powerup that the player can acquire.
While flooding the screen with red hot death may be fun for a few moments, it destroys any chance the player has at feeling pressured or challenged. Powerups need to feel substantial and meaningful without breaking the flow of the game.
Using a coroutine, I set up the triple shot powerup to only last 5 seconds once acquired. Picking up a new triple shot while this timer is active will reset it back to the maximum of 5.
I also increased the time between powerup spawns from 2 seconds up to 7.
With these two edits, let’s see how the game plays now:
As development continues, more powerups are going to be added and they will all share the same spawn system, meaning that the odds of seeing tripleshot will go down with each new addition.
Also, more intelligent and powerful enemies are planned, so this will be a good spot to leave the triple shot for now!