Building a Better Layout (Game Dev Day 4)

Jack Leavey
2 min readApr 11, 2021

Now that we have covered the default Unity layout, lets briefly look at a far superior one for the majority of projects.

Below is the Default Unity layout I covered last time. It looks nice, but we can do a bit better.

Default Screen for reference

This layout’s major issue is not being able to see the “Scene” window and the “Game” window at the same time. It is nice to be able to see the changes the players will experience in Realtime while you are editing.

Look at the layout below, and notice the two visual windows available.

Preferred layout

This game will eventually be a 2D space shooter (hence the project name), and now we can see what the players will see in that bottom “Game” window.

Watch as I manipulate the “Player Character” cube. You can see the player’s view in real time.

Being able to see the changes in both environments at once will save you hours of time throughout a career.

Next time we will cover Player Movement!

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Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!