Building a Level: Sci-Fi Control Room

Pre-Lighting Render of the Level.
This wall piece is actually 6 different objects placed together to give variance and dimension.
The grey interior path is juxtaposed by the outer, lighter ring.
The basic outline is now clear.
This shot doesn’t give much context.
Interior Shot
The white Colliders cover the map. Turning the mesh renderers off keeps their functionality but removes their visibility!

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I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!

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Jack Leavey

Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!

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