Cinemachine and Timeline — Camera Control in Unity

Cinemachine in Unity

Cinemachine and Timeline are the two primary tools utilized for controlling camera movement and pre-determined cuts between them.

In a nutshell Cinemachine is the cinematographer toolkit; It lets you set up the cameras to get the shots you need by providing a toolkit that can track several cameras at once and swap the to correct one as needed.

In turn, Timeline is the director toolkit; It lets you set up those cameras (and other animations) into predetermined scenes. This is primary method of making cutscenes in a game.

So, how do we access this toolkit? It is part of Unity’s suite of extensions, but is not on by default.

First, here’s how to install it:


Once you have imported Cinemachine, a new option will appear on your header bar at the top of the screen.

Note the Cinemachine option.

And that’s it! Cinemachine is ready to go and we can move onto setting up our virtual cameras!



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Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!