Creating Emissions: Fake lights

Jack Leavey
Jan 30, 2022

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When done properly, creating emissions can provide pseudo lighting for a scene. This is done by once again editing the textures in an outside program (Photoshop).

I want my giant vats to be a green color and emit a faint light. The best use of internal resources would be to create an emission channel on the gameobject and then manually create an emission map utilizing the albedo map as a base.

Boring Vat.
Albedo map for the vat. Notice the checkered areas.

In this case, I want to fill the checkered areas on the left-hand side.

Blacked out the unwanted areas.

Now back in Unity, I enable Emissions on this object by clicking the box in the Inspector

Drag the Emission map in, and voila!

Gross Green goo!

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Jack Leavey
Jack Leavey

Written by Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!

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