Destroy Your Enemies — Make Them Explode!

For more information on how to use this system, check out my previous articles!
The trigger parameter “Death” will be used to start the animation.
New variable for the animator.
Added line 17 to store the animator.
Inside of OnTriggerEnter2D, we add this to our enemy death code.
Enemies explode on death!



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Jack Leavey

Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!