Editing your Editor — Improve your efficiency!

Jack Leavey
2 min readMay 16, 2022

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Unity’s default layout leaves some things to be desired as it does not allow the most seamless transitioning between windows you will be actively using during routine development sessions.

The Default View.

While it is possible to work inside this setup, it is not ideal, and it is easy to change it up!

First off, let’s get our Game View and our Scene View up at the same time!

By having these two windows up at all times, we can actively develop while also being able to see what the player would see in-game. This is extremely useful as it helps identify issues the player would see in-game while actively making edits.

Next, I give the Inspector control over the right side of my layout. The Inspector is arguably the most versatile of the windows as it controls the properties for all of the gameobjects. Constant access to it is paramount for swift editing of parameters.

The Project and Hierarchy bars are then shrunk down and kept on screen at all times, as they function as lists and are only needed to maneuver through file structures.

Finally, I keep my console on the same window as my Game display, so I can swap to it when errors arise (and they will arise).

This layout can be added to and tweaked as needed, but this is a great core to adjust to your personal needs!

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Jack Leavey
Jack Leavey

Written by Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!

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