Forging Functional Fog
Moving away from concepts and back into the Sci-Fi room, I added some fog into the main chamber near the test tubes.
Using a fog particle asset (Provided by FileBase), I editing the emission speed and threw on a green tint to match the tubes themselves.
The fog itself is easy to manipulate in Unity’s Particle System as well, allowing control over how many particles, their speed, color, size, angle, range, etc.
Ambient effects such as this can really add to a scene!