From Gameplay to Cutscene and Back Again(Game Dev Day 64)
Jan 19, 2022
A cutscene is used for the player to gain the keycard to access the vault, their primary goal in this level.
In order to trigger the cutscene, I used a collider object around the desk that will activate the cutscene gameobject once the player enters its zone.
During the cutscene, I disabled the player character gameobject (the one the player actually controls, NOT the player’s model in the cutscene), then on the last frame turned it back on through an activation track.