From Gameplay to Cutscene and Back Again(Game Dev Day 64)

Cutscene of the keycard accruement.
This collider box checks for the “Player” tag to activate the cutscene.
Simple code; only needs OnTriggerEnter!
Activation Tracks can be used to hide undesirable objects at key moments. You can use the fade the black to sneakily re-activate them.



Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Jack Leavey

Jack Leavey


I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!