It’s beginning to look like a real game: (Game Dev Day 16)

Jack Leavey
1 min readJul 27, 2021

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We have gone from an empty scene in Unity to this in just two weeks.

2 Weeks of work.

In two weeks we have:

  1. Made a fully functional player object with movement, collisions, boundaries, and a fully functioning firing system.
  2. Made an enemy spawner that randomly spawns in enemies who will move down the screen, and respawn at the top if they are not destroyed.
  3. Added artwork to our background.
  4. Cleaned up our spawn system for both the laser and the enemy, as to avoid system bloat.

We aren’t done, there is plenty to add and improve upon. But the core game is finished. It functions correctly and can be played anytime. Now we can explore adding new mechanics and systems to make the gameplay more intricate (see the Powerup in the example gif above). We can also add music, and UI, and a main menu (and maybe a score system to track player progress between runs).

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Jack Leavey
Jack Leavey

Written by Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!

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