Load Times: Creating a Loading Screen In Unity(Game Dev Day 66)
Having wrapped up the game itself and making a main menu, I needed to have some visual feedback to let the player know when they press the “Start” button that the game is in fact loading. Enter the loading screen.
The visuals are simple enough, but linking the loading bar to the actual percentage of assets loaded is what makes it functional.
All in all, a very simple implementation, but a welcome one nonetheless. I don’t want players staring at the main menu and wondering if the game crashed while waiting for it to load.