Moving onto 3D: Environments and Lighting (Game Dev Day 46)

Jack Leavey
2 min readNov 16, 2021

It has been a hiatus of necessity, and now I am prepared to dive into the next major chapter of game development.

The previous project was a start to finish 2D Space Shooter. Now, I will be moving into the process for creating 3D environments for a stealth focused project.

See my previous articles for more details

While not only adding a third plane to consider in the programming of this title, there is also the necessity to create actual areas for the player to operate in. The benefit of the 2D title was the static background, with all the characters moving into the same region. Now camera placement (and multiple cameras) must be considered when designing the level.

Furthermore, lighting will play a role here as well. The previous title was perpetually lit; there was no need to factor visibility and light. This 3D environment will feature hand placed light probes, God Rays, and Reflection Probes.

This will also cover and require creating architecture and formatting it in Unity, utilizing various elements and shaders to create believable architecture.

More to come as development continues!

--

--

Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!