Post Processing Profile in Unity!

Jack Leavey
Jan 31, 2022

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Post Processing is the term used to cover a variety of visual effects that are layered onto a game towards the end of its development. This can be depth of field, fog, ambient occlusion, and several others.

In Unity, I created 2 box volumes. One will be a “hot” environment, the other a “cold”

On each volume, I created a new profile.

Do this for all your volumes.

Now it is as simple as playing with the values. I chose to mess with color adjustments first.

Now when the camera is inside on of these volumes, the color/lighting changes!

Moving between the two colors.

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Jack Leavey
Jack Leavey

Written by Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!

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