Post Processing Profile in Unity!
Jan 31, 2022
Post Processing is the term used to cover a variety of visual effects that are layered onto a game towards the end of its development. This can be depth of field, fog, ambient occlusion, and several others.
In Unity, I created 2 box volumes. One will be a “hot” environment, the other a “cold”
On each volume, I created a new profile.
Now it is as simple as playing with the values. I chose to mess with color adjustments first.
Now when the camera is inside on of these volumes, the color/lighting changes!