Tessellation in HDRP (Game Dev Day 81)

Jack Leavey
Feb 5, 2022

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Another way to give some 2D planes 3-dimensional visuals is the use of tessellation.

Manipulating the Amplitude to show off the difference.

To use tessellation, you need to make sure you are using the appropriate shader (HDRP/LitTessellation in this case).

Edit your material.

Next, change placement mode to “Tessellation displacement”.

Finally, introduce a heightmap into the appropriate slot.

Check my previous article on how to make a simple heightmap.

Now all you need to do is use the sliders to get the desired look. Amplitude is a good place to start!

Manipulating Amplitude.

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Jack Leavey
Jack Leavey

Written by Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!

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