Tessellation in HDRP (Game Dev Day 81)
Feb 5, 2022
Another way to give some 2D planes 3-dimensional visuals is the use of tessellation.
To use tessellation, you need to make sure you are using the appropriate shader (HDRP/LitTessellation in this case).
Next, change placement mode to “Tessellation displacement”.
Finally, introduce a heightmap into the appropriate slot.
Now all you need to do is use the sliders to get the desired look. Amplitude is a good place to start!