The Importance of Occlusion Culling
Occlusion culling is the process of separating and not rendering objects outside of the players’ view. This practice is a must have for large or graphically enhanced titles, as it allows for higher visual fidelity without sacrificing performance.
Unity provides a built in occlusion system. Occlusion can only be used on objects that are considered static (or are tagged as such).
First I took all my static objects and tagged them as everything EXCEPT “Contribute GI”
Next I opened up the Occlusion Window for Unity (Window > Rendering > Occlusion Culling).
Finally, go the the visualization tab in the Occlusion window and check your camera!