The Sneaky Capsule: Making a click to move navigation system (Game Dev day 57)

This capsule serves as our player for the implementation of the movement system. He will be replaced with a detailed model later!
Opening the Navigation Window.
This is the tab.
In the pop-up window select the option to apply to all children.

--

--

--

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Apk add python3 py3-pip

Learning To Program

Mock Objects — Matheus Rodrigues

Why You Need an Interview Script

Porting ONNC to Proprietary DLA is a Breeze

Salesforce bizarre practices: reasons of bad habits

Secure an ASP.NET Core Web API and access it from an ASP.NET Core web application.

Create a Portfolio Website in a jiffy

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Jack Leavey

Jack Leavey

I am a software engineer with years of experience branching into game development, specifically in Unity. Follow along for guides on creating game mechanics!

More from Medium

Adding Audio: Making the Characters Speak! (Game Dev Day 56)

Week 24: How to add SFX to you game without going mad

Long Live The Player

Substrate Saturday — Enroute Bootcamp 2